The competition challenged students to use technology to solve a specific problem.

Groups of students aged between 14 and 18 presented their projects to be evaluated by Dr Simon Sebire from the Health Improvement Commission, and Laura Woodhouse and Martin Smith from First Central.

The winning team was from Guernsey College of Further Education. Their creative idea was to develop a mobile app that serves as a platform for showcasing art by enabling users to upload their design to a hidden location around the island, ready for others to find the artwork and add it to their gallery.

The app is designed to encourage users to take a walk and collect the hidden pieces of art.

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Pictured: The Most Innovative Solution award was won by Gym Walk, created by students from the Ladies’ College. 

John Davison, Chief Information Officer at First Central Group, said the judges praised the innovative use of technology and the fun and creative concept behind it. 

“All the teams had incredible ideas, making the competition tougher than ever to select a winner. Each team tackled the problem statement from a different angle, addressing the issue with a range of solutions.

“Students are the island’s future, so it’s essential for the local industry to provide young people the opportunity to learn and test themselves outside a classroom setting. We’re lucky to have such talented students here. Congratulations to everyone who took part and to the winning team.”

Jenny de la Mare, Development Officer at the Digital Greenhouse, said: “The teams demonstrated excellent teamwork and generated fantastic ideas. It has been great to work with them during the workshops over the past few months and to see their ideas come to fruition in the final presentation evening. The entries this year were of a high quality, and the Digital Innovators Programme has again been successful in helping students learn valuable skills for the future of work.” 

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Pictured: The Obsticube team from the Guernsey College of Further Education.

The Most Innovative Solution award was won by Gym Walk, created by students from the Ladies’ College. Another team from the Guernsey College of Further Education won the Best Technical Solution award for their ObstiCube app.

Among the finalists was Coin Walk, an app developed by the Guernsey College of Further Education, and Perspiration Currency.