An early Gamescom highlight has been the reveal of this year’s Call Of Duty Zombies set-up, which manages to combine same taking down of the undead with the 1980s, a theme park and David Hasselhoff.
Even above the central game – Infinite Warfare – Zombies In Spaceland stands out for just how different it is for the series. Complete with an 80s soundtrack and archetype characters based on the decade’s TV and films, the producers revealed to us that users can also play the games in the theme park’s arcade, as well as ride the rollercoasters as they fight. It’s mixed in with the relentless shooting that the Zombies mode is known for.
For now, all the action we’ve seen is in the trailer, but there’s likely to be more to come ahead of launch in November.
But not only that, there’s another extension to the Call Of Duty line that is targeting a different type of nostalgia among players, one that reminds them how good 2007′s Modern Warfare was, while remastering it for current generation consoles.
During the Call Of Duty presentation, another of the game’s classic levels was shown for the first time, Shock And Awe.
To jog your memory, that’s the helicopter mission that ends in a nuclear blast that destroys – one of the most dramatic moments of the game. Unsurprisingly it looks even better when polished up here, the colours and intricacies of the cityscape sweeping below you really standing out.
However, don’t discount Infinite Warfare, the headline act, just yet. Gamecom saw another new level from the upcoming game previewed, one set on a mining base on an asteroid that appears to have been compromised.
The setting is impressive and very cinematic, while there’s a level of tension in the middle of the level that is much more apparent than normal for a COD game. It feels closer to a sci-fi thriller as you try to dodge intensive sunshine and discover what is lurking within the base.
Call Of Duty in space might still take some getting used to, but we’re getting closer. And you could always jump into Zombies or Modern Warfare instead.