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Sony's Project Morpheus virtual reality headset will launch in 2016

Sony's Project Morpheus virtual reality headset will launch in 2016

9 months ago

Sony's Project Morpheus virtual reality headset will launch in 2016

9 months ago


In the week where HTC has thrown its hat into the virtual reality ring, we’ve had a big update from Sony and its own VR venture: Project Morpheus.

During the Game Developers Conference (GDC) in San Francisco this week, Sony has unveiled an update to its VR gaming headset, and attached a launch date to it for the first time.

A headshot of the updated Project Morpheus virtual reality headset
(Sony)

Head of worldwide studios Shuhei Yoshida said in a blog post: “We’ve been hard at work making the system even better. I’m pleased to return to GDC with an update on our progress, bringing us one step closer to its consumer release. We believe VR will shape the future of games, and I can’t wait for you to try Project Morpheus when it launches in the first half of 2016.”

Morpheus has been around for a while now – impressing since day one.

It’s the first time the gaming giant has attached a date to Morpheus, and it formed part of a healthy bundle of news surrounding the Playstation-linked headset.

New display

Replacing the five-inch LCD, there is now a 5.7-inch 1080p OLED screen which expands the field of view and removes motion blur. making the virtual much more like reality.

120hz refresh rate

This is double the rate of the now previous generation, and means games can be rendered through Morpheus in 120 frames per second. What this means is clearer, smoother visuals and an altogether improved experience.

Preject Morpheus VR headset being used in a stage demonstration
The original Morpheus (AP/Press Association Images)

‘Super low latency’

This refers to how the viewpoint follows the movement of the head. Lag or delay is obviously bad, and Sony say they have now got latency down to 18 milliseconds – half of what it used to be. This “delivers a sense of presence” more than previously.

More accurate tracking

Aiming to improve the positional tracking of Morpheus, Sony has confirmed the addition of three new LEDS to the headset, bringing the total to nine on the device, for better 360 tracking of head movement, which can then be better displayed in-game.

Headset design

The Morpheus headset itself has also been given some TLC, and while it has never looked like a rough prototype, it now looks closer to a consumer product than ever. There’s now a single band to hold the headset in place, as well as a release button so it’s easy to take off. Sony says it has also tweaked the weight distribution, with more of it now going through the headband – taking pressure off the face. They’ve also made Morpheus lighter, with the aim of making it more comfortable.

The HTC Vive headset is unveiled at MWC 2015
HTC’s Vive is a serious competitor (Andrej Sokolow/DPA)

The range of updates comes at a key time for Sony, because the already mentioned HTC Vive could be a real competitor in the gaming VR circuit. Why? Because it has been developed in partnership with Valve, one of the biggest and best gaming studios around – makers of series like Half-Life and Portal, but also the creators of the Steam platform.

That all means the Vive has huge potential on the gaming front – and should kick-start something of a VR arms race between the two.


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